AI Insights · Timothy · July 2024
Top 5 3D Realistic Games on Android in Netherlands Q2 2024
Discover the performance trends of the top 5 3D realistic games on Android in the Netherlands for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 3D realistic games on Android in the Netherlands demonstrated notable trends in downloads, revenue, and weekly active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Snake Clash! by Supercent, Inc. showed a varied performance in Q2 2024. Downloads peaked at around 4.8K in the week of June 10, with a steady increase from mid-April. Revenue saw significant fluctuations, peaking at approximately $149 in late April. The game maintained a growing trend in weekly active users, starting from around 18.9K in early April and ending at 30.4K by late June.
EA SPORTS FC™: UEFA EURO 2024™ from ELECTRONIC ARTS experienced a consistent rise in revenue, peaking at around $20.7K in early June. Downloads saw a notable increase in mid-June, reaching approximately 5.1K. The game also had a steady rise in weekly active users, starting from 123.5K in early April and peaking at 174.9K in mid-June.
Race Master 3D - Car Racing by SayGames Ltd had a moderate performance. Downloads fluctuated, peaking at around 4K in mid-April. Revenue remained relatively low, with the highest weekly earnings being around $629 in early April. Weekly active users initially showed a peak of 32.8K in late May but generally hovered around the mid-20K range throughout the quarter.
PUBG MOBILE from Level Infinite showcased strong financial performance, with revenue peaking at approximately $28.9K in mid-May. Downloads were relatively stable, with a peak of around 3.7K in late April. Weekly active users remained robust, maintaining numbers around the mid-40K to low 50K range, with a peak of 52.6K in mid-May.
Car Race 3D: Car Racing by Zego Studio had a steady download trend, peaking at around 3.6K in mid-June. Revenue remained modest, peaking at approximately $180 in early April. The game’s weekly active users showed a gradual increase, peaking at around 10K in mid-June.
For more detailed insights and trends, visit Sensor Tower.